For those of you users still into Super Mario World hacking, it might be best if you try to figure out on your own what makes a good game to play rather than what makes a good hack. So what's the difference in technicality? Well, it's a hell of a lot more than one would think. Now it's common knowledge that group efforts can make stuff a thousand times better than if a single person were to do it entirely, but the thing is, every single member of said group has to be competent, hard-working, and totally willing to muster up the strength to do the job. Otherwise, put plainly and simply, there's no point. Now what I'm saying is a long way off from the world itself being black and white, because it isn't, and it's not supposed to feel like it either. But the reason I'm saying all this is because there's one SMW hack that was supposedly created by a massive group effort of over 200 users from the web site SMW Central. But get this. This so-called "masterpiece" is actually considered a flawed hack, even its latest version, 1.5. I'm currently in the process of playing through this hack to find all 117 exits (if there really are that many, that is) and when I'm through, The Thunder (that is, me) is going to post somewhere on the Internet a discussion on the hack going over all the stuff that makes it awful and not superb. Because from what I've gathered so far by playing it, not only is the hack known as "An SMWC Production" not all that good, but it seems that even the moderators and staff members of SMW Central were acting laid-back because while normally they are nitpicking when it comes to hacking, they completely slacked off with their first real project, possibly for the sake of wanting to just finish it and upload it for playing pleasure (what pleasure?). There's a lot to be said, but this isn't the place for it. So I'll be discussing this hack elsewhere. Or, maybe I will post it here, but in multiple posts of course. You never know!
This means war, SMW Central!